Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, 9 February 2010

Dodge Game




This game is an adaptation of a japanese game show, similiar to takeshi's castle, in which players have to position themselves into a gap of an oncoming wall. If they succeeed they will remain on the platform but if the wall hits them they fall back into a pool of water, of course, there won't be any water in the augmented reality version.

The user will have a camera and will have to position themselves to fit onto the screen of whatever they are using to play the game. A wall panel will be seen in the distance with various shapes in it which the person then has to fit through, however easy it may seem at first, the later games hold more challenging shapes. Here are some of those shapes:



The wall will begin to 'launch' towards to player from the background and depending on the players positioning the player will either pass through the wall and prepare for the next one or the screen will flash red to say that the player has failed. The game can also be played by two players:


Instead of having a platform, the player will use the floor and instead of being in a game show, the player can play the game anywhere they want to, within reason.


Wednesday, 2 December 2009

Social Events

Go to a club - "i ♥ Majestic"
      • London to scale (beginners)
        • DJ & Music
        • Dancers & Regulars
        • Hosts & Employees
While walking round a replica version of the city of london I came across a discotecb called Majestic. As I approached I could see dancers and hear the music playing. Its when I got closer I noticed the waitresses and dancers of the club who were always talking and inviting people in. They sent me a invitation for VIP. I thought this would be a good place for us to host a event. The staff are above.

 Music concert - "........"
  • Security
    • Employed
    • Team
    • Volunteers
  • Land
    • Owned
    • Open Plan
    • Seating
    • Stage
  • Music
    • DJ
    • Streamed
    • Instruments 
 This idea came up not long after I had visited a gig in first life. It would be a way of advertising the artists to a wider audience and invite more people to the event.

After trying for myself, i found its hard to produce the instruments in second life and getting all the staff together to host a event like this would be difficult too. If we could pull it off it it would be fun though.

 Racing event - "........."
  • Begginers Level
  • Cars....
  • Camera People
  • Track
  • Judge
  • Racers
Like a destruction derby type event.

hide and seek
  • Players
  • Space
  • Object
  • Time
  • Weapons 
In this game everybody starts off at the Object. Two teams are chosen and team 1 starts to count at the object while team 2 runs off, in groups or spread up is up to them.  After 30 seconds, team 1 have to hunt team 2 while teeam 2 try to make it back to the object safely. If team 2 stops team 1 from getting to the object they win but if any of team 1 get there they win.

I am trying to think of games that we play in first life as a social group that we can relate to second life and have some fun with. Hide and seek is agame that everyone knows and it is easy to play, no matter the age.
The problem is the landscape/map is too large and people could just fly away in one direction and never get caught.
If there wasnt a big piece of land uninhabited somewhere that everyone could find then we might start volunteering other people to play accidently.
It will be hard to remember what everyone looks like so if we write the names down at the start we can mark when they have been caught.


yes / no game

  • 2 players (at a time)
  • chat based
  • judge

The old yes/no game where you can't say yes or no. Only in text.

Musical chairs
  • chairs
  • music
  • judge
  • players

 Everybody knows this game.

The problem is how to get the chairs onto second life and making somebody delete one each round.

Wheres WALLY..

Everyone looks for one person and whoever finds them wins.